Updating Sprites



After watching the first full playthrough of the demo, I realized some of the character sprites could really use an update.
So in the next build, you’ll see refreshed versions of a few faces — small tweaks, but they make a big difference in consistency and tone.

Unfortunately, there’s only so much I can squeeze out of my GPU (VRAM says hi), so these will still be “best possible renders under current conditions.”
In a parallel universe — the one where indie VNs actually make money — these sprites would be redrawn properly by a real artist instead of my improvised fixes.

For now, I’ll keep sharing the process and small improvements here, one step at a time. Thanks for following the journey.

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